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Ben,
Thanks for the great info!
I'm seeing what I think is strange behavior then when I set CollisionNotificationType to RaiseEvent.
Stepping through the code (after I've altered data to cause a concurrency error) I get to bo.Save(). The Concurrency Event is raised but then the code exits and no error is thrown. I'd expect it to continue.
If I set it to throw exception then an exception is thrown as expected.
So should the code be exiting like I described on RaiseEvent?
Thanks!
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