How to setup EditorAttribute to UITypeEditor in another file?


Author
Message
Greg McGuffey
Greg McGuffey
Strategic Support Team Member (3.4K reputation)
Group: Forum Members
Posts: 2K, Visits: 6.6K
I've written a UITypeEditor and it works when the editor lives in the same assembly (or one of the referenced assemblies) as the types using it. Then I can use something like:



[Editor(typeof(MyUIEditor), typeof(UITypeEditor))]

public MySpecialType SpecialType { get; set; }




However, I'd like to move this to a separate assembly, one that is not referenced by the assemblies with types that use it, because I don't want to have to distribute the code that is solely to for the VS designer. I know this can be done, as SF does this quite nicely. I've attempted to figure out how it was done (looked at SF code) and then I tried this:



[Editor("MyProject.Extensibility.MyUIEditor, MyProject, Version=1.0.0.0, Culture=neutral, PublicKeyToken=e54367fa007b34d2", typeof(UITypeEditor))]

public MySpecialType SpecialType { get; set; }




with the extensibility assembly copied into the bin\debug folder with the main project. No joy.



How is this done? What am I missing? Can this be done if the assembly isn't strong-named?

GO

Merge Selected

Merge into selected topic...



Merge into merge target...



Merge into a specific topic ID...





Similar Topics

Reading This Topic

Login

Explore
Messages
Mentions
Search