How to setup EditorAttribute to UITypeEditor in another file?


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Greg McGuffey
Greg McGuffey
Strategic Support Team Member (4.8K reputation)
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I've written a UITypeEditor and it works when the editor lives in the same assembly (or one of the referenced assemblies) as the types using it. Then I can use something like:



[Editor(typeof(MyUIEditor), typeof(UITypeEditor))]

public MySpecialType SpecialType { get; set; }




However, I'd like to move this to a separate assembly, one that is not referenced by the assemblies with types that use it, because I don't want to have to distribute the code that is solely to for the VS designer. I know this can be done, as SF does this quite nicely. I've attempted to figure out how it was done (looked at SF code) and then I tried this:



[Editor("MyProject.Extensibility.MyUIEditor, MyProject, Version=1.0.0.0, Culture=neutral, PublicKeyToken=e54367fa007b34d2", typeof(UITypeEditor))]

public MySpecialType SpecialType { get; set; }




with the extensibility assembly copied into the bin\debug folder with the main project. No joy.



How is this done? What am I missing? Can this be done if the assembly isn't strong-named?

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Trent Taylor
Trent Taylor
StrataFrame Developer (14K reputation)StrataFrame Developer (14K reputation)StrataFrame Developer (14K reputation)StrataFrame Developer (14K reputation)StrataFrame Developer (14K reputation)StrataFrame Developer (14K reputation)StrataFrame Developer (14K reputation)StrataFrame Developer (14K reputation)StrataFrame Developer (14K reputation)
Group: StrataFrame Developers
Posts: 6.6K, Visits: 7K
Be sure and do it in front of your web cam so we can see BigGrin
GO

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